Every decision matters and over time, the progress or problems will be carved into the earth. New production methods and amenities create a mass-migration into cities, as new industries darken the skies but brighten the future. The changes in the world are represented in our new dynamic map. Use pacts, alliances, threats and bluffs to claim your place in the sun. In Victoria 3, anything achievable by war, can also be done by diplomacy. But you are an actor on a global stage, racing other nations up the mountain of prestige. Rather than paint the map of the world, you write the book of your nation. Harness the power of steam and coal to transform factory towns into industrial titans. Import necessary goods to keep your people happy and fuel the factories that will produce valuable items for export. The muscle of industry is powered by the sinews of trade. Social, technological and cultural revolutions provide the perfect playground for your alternate history fantasies. Transform the force of technological innovation into sparks of progress. Turn the shouts of upheaval echoing in the streets into government reform. Never before have the lives of so many changed so much, so quickly. These groups are the foundation of a realistic and dynamic society simulator. Pops have needs, desires and form powerful groups for you to handle. High and low, across cultures and lands - we create a representation of the global population in 1836. I know it will be out eventually (I wish I got a dollar every time someone said the same about Half Life 3), but till then, we can merely talk about the perfect Victoria III that we would all love.In Victoria 3, you meet the people of the age in our Pops system.
Which is why Victoria III might take a while. Imperator could be the new improved engine that all newer Paradox games will be based on. rather than the stylistic map like look (which is still there when zoomed out). Paradox are doing a lot of cool new things with the engine in Imperator Rome and it's visual fidelity is getting closer to the Total War games. But considering the recently announced Imperator Rome which seems to be introducing some rather interesting ideas itself, I'm going to assume we won't be hearing about a Victoria III for another year at least. I don't know if Paradox is actually working on Victoria III or has a release date in mind for this elusive title. In essence, continuing to have the strategic depth while allowing more people to understand, play and enjoy it. Improve upon the previous mechanics, streamline the user interface and make it easier to pick up and play.
#Victoria 3 dev diary 22 series
We want to see Paradox attempt to give the Victoria series the Europa Universalis IV treatment. We want the same complexities of economics and societal movements. As a populace grows more literate they become class-conscious and politically active, starting or supporting movements to change the nation's laws or demand autonomy. Fail to keep your population content and you may have a revolution or even a cultural secession on your hands. This is why Paradox fans want Victoria III. The true enemy of Victoria 3 is often found inside your borders. Do you placate the masses and anger the capitalist and aristocrats? Or do you continue a policy of favouring the rich? How do you approach turning an agrarian society into an industrialised one? These questions require some real long-term thinking and deliberation. Victoria II challenged you to manage its complex economy and set the policies of the government.